Gav Cooper - Game Design Portfolio

Jul 02
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CONNECT WARS
this game system was originally created as a two player card game. a strategy title where the objective is to make a connection of your own symbols before the opposing player does so. block, bomb, defuse, poison, flip, armour and outsmart your way to victory!

CONNECT WARS

this game system was originally created as a two player card game. a strategy title where the objective is to make a connection of your own symbols before the opposing player does so. block, bomb, defuse, poison, flip, armour and outsmart your way to victory!

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RUBBISH PILE
recycling is the aim of the game here. this title is designed to deliver the message of NOT mixing recycled waste. a simple click and drag, micro management game that is as hardcore as they come, hardcore but beatable… i promise you. *not recommended for use with touch pad mice * * there is no audio in this game *

RUBBISH PILE

recycling is the aim of the game here. this title is designed to deliver the message of NOT mixing recycled waste. a simple click and drag, micro management game that is as hardcore as they come, hardcore but beatable… i promise you. *not recommended for use with touch pad mice * * there is no audio in this game *

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DUCK POND
this is one of my very first Flash projects. a crazy surreal concept based around feeding the ducks… need i say more? rack up the highest score by feeding and / or blowing up the ducks, watch out for those golden chicks, they are worth big points! *not recommended for use with touch pad mice *

DUCK POND

this is one of my very first Flash projects. a crazy surreal concept based around feeding the ducks… need i say more? rack up the highest score by feeding and / or blowing up the ducks, watch out for those golden chicks, they are worth big points! *not recommended for use with touch pad mice *

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CLICK
this mini game was a short experiment, designed and based around testing the player’s reactions. symbol patterns are arranged in such a way that increases in difficulty as the player progresses through the stages. randomisation would have been the next development in this title.

CLICK

this mini game was a short experiment, designed and based around testing the player’s reactions. symbol patterns are arranged in such a way that increases in difficulty as the player progresses through the stages. randomisation would have been the next development in this title.

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contact: gav.cooper@hotmail.co.uk

blog: http://gavcooper.blogspot.com